Banner Drop Rates
5★ Base Rate:
%
4★ Base Rate:
%
3★ Base Rate:
%
5★ Rate-Up Distribution:
%
4★ Rate-Up Distribution:
%
Banner Item Pool
5★ Rate-Up Items:
4★ Rate-Up Items:
5★ Non-Rate-Up Items:
4★ Non-Rate-Up Items:
Banner Rules
Banner Pull Cost
Cost per Pull:
$
Monte Carlo Simulation
Simulation Results
Click "Run Simulation" to get started.Guide for Dummies:
- Base Rate: Chance to pull a 5★/4★ item
- Rate-Up Distribution: Chance to get a Rate-Up item upon pulling a 5★/4★ (50/50, 75/25 system)
- Rate-Up Items: Specific "Featured" Items on a banner, typically with a higher rate-up
- Non-Rate-Up Items: Non-Featured Items on a banner, general pool you "lose" to
- Hard Pity System: Guarantees a 5★/4★ item if item hasn't been pulled yet
- Hard Pity Cap: Exact pull number that guarantees an item
- Guarantee Rate-Up After: Guarantees a Rate-Up item after losing to Non-Rate-Up X amount of times
- Soft Pity System: Increases chances of getting the 5★/4★ item that hasn't been pulled yet
- Soft Pity Threshold: Exact pull number when the rate starts increasing
- Soft Pity Increment: How much the rate increases each pull past the threshold
- Sparking System: Enables free pick-up of item at a certain pull amount (does not affect pity logic) [5★ Rate-Up only for now]
- Pull Requirement: Number of pulls to "spark" or get an item [5★ Rate-Up only for now]
- Cost per Pull: Conversion of IRL money to pulls (based on Highest Top-Up)
- Other Notes: 3★ Base Rate, 5★/4★ Non-Rate-Up Items are disabled/uneditable (for now).